// Managing all of the games textures
// Josh made this
#ifndef TEXTUREMAP_H
#define TEXTURE_H


#include <string>
#include <map>
#include <SFML\Graphics.hpp>

using namespace std;
using namespace sf;

extern char *arrayText[];

extern int arrayCount;

namespace TT
{ 
	extern map<string, Texture*> TextureLibrary;

	void LoadTexture(const string &s);
	void FreeTexture(const string &s);
}



#endif // TEXTURE_H